Pboxer88 wrote:
In terms of filming/framing, there's a few important things:
(A) Scale: This is by far the most important thing to get right, and I think it's mostly a problem of the past, but there's still a few VR studios that get it wrong. Make sure the female actors look female size. If you go look up really old/retro Naughty America VR porn from 2016 or 2017 (their new stuff is much better), or other sites around in that early adopter VR timeframe, you'll find some videos where the female actors look like they are 8 feet tall. And I'm not referring to when they were shown standing, but rather when they were in missionary, doggy or any other position, it felt you were having sex with someone in the NBA that had tits. I think this had to do with the IPD scale or the camera technology at the time, but in either case the actors obviously need to look 5 foot - x to match their height, or if you're going to error on any side, having them look slightly smaller or petite is preferred to them looking like giants. This also has nothing to do with the zoom function. Modern VR players like Skybox paired with the Meta Quest 2 allow a nice range of zoom in and zoom out, and this did not improve the issue on the videos I'm referring to. So do what MilfVR and WankzVR (via the POVR main site) does as they get scale down just right.
(B) Standing Height: This is somewhat related to the above, but a bit different. When you're filming a girl standing, such as the beginning of a video, make sure the camera is high enough to convey proper male height. For example, you have Polly Petrova or Holly Hendrix or some really short girl, when you're taking the standing shot it should look like they're 8-12 inches shorter than you (because they are), not at eye level. Not all VR studios get this right, but many do now. Again MilfVR and WankzVR are excellent examples of those that do it well (via the POVR main site)
(C) Show the damn action. Varied camera height on action shots. This is important for both POV or non POV options. But say for example you have a MMMF, and one of your males is your ""POV dick with abs" with the other two off to the side. The "POV" male is doing anal. In this case, it's important to frame from perspective above, but also do a cut or pan to a eye level shot of the gapes, anal creampies, whatever action is going on at the penetration site for a minute or two every once in awhile. You do this naturally in your videos already, so just think of it as filming a VR version of the action as your normally do. The mistake some VR studios make is they just stay at 6 foot high level action the entire time, even when the girl is gaping or giving a good blowjob, instead of occasionally getting the camera down directly to the penetration site (whether the mouth, pussy or ass). Conclusion: Make sure the camera gets down there sometimes.
(D) Cuts versus pans. The only exception to the above where I said "do what you already do" is it might be helpful to implement a few cuts/edits to move to a new stationary positions, rather than panning around constantly with the camera. This would prevent motion sickness in those sensitive, which is quite a bit in VR. That said, most people have a certain level of tolerance as long as you're not flipping the camera around every which-way every 5 seconds. An example of how you would implement this again would be a standing anal position, followed by a cut to a lower level vantage point directly behind the girl's ass (for gaping, anal creampies, or even to get creative, for pumping away, stationed strategically below the male actor's legs, not sure if I've ever seen that latter one in VR).
(E) Cumshots Facial showers, creampies would model basic what you do now. For facial showers at the end you would just have the camera placed at a high vantage point down on the girls face, and the guys do their thing. You should still zoom in occasionally but make sure there's a minute or so at each zoom level, no rapid zoom in and outs.
(F) Since the videos mentioned in the above thread is getting long, I'll condense here. You mentioned checking out what the competition is doing, I'll summarize recommendations for a day of sampling, which will probably demonstrate everything I said above. (1) POVR - If you subscribe to this site you get the WankzVR and MilfVR content along with a ton of other sites. Both of these subsites have great scale/perspective in recent videos. (2) Sexlikereal- On this site the Veronica Leal 8 man blowbang is a must see. This video did a perfect job of eye level blowjobs. There's also a non POV version for comparison. The next must see is the Billie Star gangbang titled Blonde Big Tits Group Sex Gangbang. If I recall correctly this video is mostly in Non POV. Next, I'd type in gloryhole on the site search and watch the Verena Maxima one. (3) CzechVRNetwork - Excellent video quality, probably the gold standard just in terms of clarity and lighting. They also have some fetish videos with Ana Deville, etc. that provides some ideas on how you capture footage of the penetration site.
Some very good points.
A- The girls looking too small is usually a phase studios go through until they get it right, surprisingly this is the one thing that takes the longer for studios to fix. Usually the answer is going a little bigger, and error on going too big, then bring it back down, until you find something appealing.
B- The height thing is also another issue that happens, but it is mostly annoying on first person, on third person you do have more space for error since you don't have to worry for the POV.
C- About getting in the action, particularly blowjobs where the girl looks too far away, it can definitely make the scene go boring all of the sudden, and the solution is to get closer. Some bigger Japanese studios are very good at solving this, and the ay to do it is to get closer. It is a much better experience to have the dick coming from your chest and seeing the face of the girl close, than having the dick come out from your lap, but the girl is so far away that you lose the immersion.
D- I didn't think about this point because I have been doing 3D and VR from the start so I don't get motion sick at all. A lot of people do, and because I don't, I usually love the more dynamic stuff, but for all the newbies there is going to be a large getting used to phase that a lot of people never try to overcome.
I still remember when I had this at the beginning, and it is usually a very unpleasant feeling that can last for days, making you nauseous, and disoriented, feeling that your head is still spinning half way even though you haven't touch the VR in days. But then you just get use to and you don't feel it anymore, but I imagine most people are not going to be willing to go through all that.
Usually you can move the camera in the same spot without causing this, but once you start moving the camera to other spots the solution is having a reference structure around the camera only for the parts where you are moving, if you are moving a lot, but if you aren't moving a lot, and you are moving just the normal amount, you don't even have to worry about it that much unless the person is incredibly newbie and sensible.
F- About having examples I wish Japanese videos where more available in terms of being available through a subscription, but you usually get those individually, and the reason why I say this is beca8ue they do have some amazing examples of how to do VR the right way, and some others of how to do it the wrong way. I personally feel studios like
Idea Pocket and
S1 No.1 Style have come a long way since they started when they didn't know how to do it.
Then the studios that are more dynamic in terms of movement like
SOD Create, and
K M Produce have some of the most amazing directing ideas for content, but that usually comes with having less control over body sizes and heights, so it isn't always perfect, just sometimes.
I do like the work of
Virtual Taboo and
Dark Room, then
Czech VR is obviously good too, so I would say in the West they are some of the best references to see the different possibilities.